Saturday 4 February 2012

Menu layouts

As i am currently designing and painting environments for my game refining the art style and look i was thinking what i could design for the game menu's. During resent sound inductions i have been thinking about hopefully using and recording sound to get some early practice and i thought having a quickly animated menu system might be worth trying soon so i can try using sound. Firstly before i can design my menu screens i must know the layout of how my menu system will work. This would take the form of a flowchart, to enable me and others to see were the different screens lead on from each other. As early preparation for this i have had a look at games on the Iphone to see how they have laid there game menu's out. There is a recurring theme with similar buttons on the main screen as well has similar looking buttons and layouts.

Brief notes made by me:

Angry Birds -

Click Gamer - Revio - Loading screen image - Menu screen

Play - settings and credits/info - leader boards - Achievements - buy eagle - connect to online.

Play - Chapters on scroll - levels - Pick level.

Jetpack Joyride

Half-brick loading - menu screen

Play - stash - missions - home - leader board - connect to Facebook.

play = play.

stash - clothing, jet packs, vechicles, utilities, profile, achevements, get coins, also shows total coins on this page.

Mega Jump

Get set - Play - Free MP - Store - Facebook - Twitter - Youtube - Mega Code - Help - settings

Settings - faint, game centre - sound - screen.

Store - Characters to buy - Buy star - wallpaper - buy coins.

Play - Level

Minigore

Loading screen image

Play - Options - Leaderboards - Achievements - Communities - Credits - Encyclopaedia

Play = Choose character - play

Options = Music, SFX, Voice, Show Pads, Show Radar, Game centre.

Encyclopaedia = Images of different characters and enemies.


These notes are for my to remember how these games have laid out there menu screens, I will look over these games and others again when i design my flowchart of the menu system. I will also look at how games have also used mechanics to save space on menus as well as the artist direction and the typical layouts of menus in the iphone.

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